Showing posts with label RTC 7. Show all posts
Showing posts with label RTC 7. Show all posts

Tuesday, 21 July 2015

Scientist for a day

During the holidays I met with my LC4 teaching buddy to discuss our plans for term 3. We are in the midst of immersing our learners in Digital Age Literacy (see attached image), yes this goes across the term break! Initially we considered some of the activities in our planning document. But Lisa floated the idea of "scientist for a day", in a short space of time this had morphed into we what presented to LC4 on day 1 of the term.

Immersion into a world they didn't know was our main motivation, but we also wanted to excite them, provide a level playing field for some new students in our space and challenge several learner profile statements. It would serve as a great activity for us to observe many possible learning needs.

When the students arrived Monday morning they were confronted with a table that included:
Models demonstrating gears & pullies,
Newtons Cradle,
Models of the brain,
Plant Life Cycle,
DNA model,
Stethoscope,
Microscope slides with various objects.

The excitement before the had even started was fantastic!

Our first task was watching some short science videos - all conformed to the notion of snackable content. As a class we completed a PMI chart on the style of videos, this was later turned into the criteria/matrix for a science video they would create. The audience would be other HPPS students, each video would explain the particular model/concept the students had been charged with. QR codes would be used to link to the published videos.

Next we broke students into groups of 3 with peers they don't normally work with, they were given a random science model and sent off to brainstorm all their questions and prior knowledge.

Our original idea was that creating the video would take place within the day. However, the first block hadn't elapsed and we'd noticed that the day wouldn't be enough for the task. All groups were highly engaged, sharing their excitement and asking lots of good questions.

After morning tea we provided the learners with a graphic organiser to scaffold their research. We supplemented their journey with more models, texts, wonderings of our own as we modelled noticing things and asking questions to help us understand.



Lunchtime arrived quickly with talk of brains hurting and plenty of sharing their findings taking place. The final block continued in the same vein, except for a short workshop on creating a QR code, which they would need when they completed the filming.

Day 2 included plans to refresh/immerse our learners in several creative platforms (iMovie, YouTube Editor, Screencasting via Quicktime and Explain Everything).

Our learners have been busy researching, writing scripts, creating videos and  generally building their understanding of a small part of the scientific world.

So what's next?

Lisa and I wondered today about whether a second iteration would be appropriate, instead we'll allow a small group to pursue any new wonderings if student voice and needs demand it.

We contemplated whether allowing this activity to run into tomorrow is a good thing. The science literacy and basic literacy is unquestioned, our students are so busy hurting their brains with their learning. While we have shaped, nudged, modelled and questioned each group, the process and its direction has been very student-led, this has meant that very little maths has been integrated. Sharing our thoughts in reflection time as the day ended the students told us about the many measurement learnings they had had.

Students have challenged themselves with their creative skills and the sharing tomorrow shall be enlightening.

Our students have used their research skills both online and in books and we've witnessed them evaluate sources, synthesise information, skim & scan, summarise, plan, craft, and recraft their writing.

Permission to not teach and just observe has been powerful. We have many workshops we will be able to run based on our observations and the students will no doubt have many ideas for new projects, workshops and curiosities to explore. A key moment will be to complete mini-conferences to celebrate each groups learning with their whanau.

Soon we will enter our project phase. An important decision we need to explore is how might we best leverage our immersion activities so that the learning and dispositional needs of each learner is met.

Tomorrow our 3rd day of #ScientistForADay will continue.


Thursday, 28 May 2015

Modelling failure and learning

I recently ran a workshop with some children to assist them on reflecting, in talking about photos and their purpose within reflection I mentioned Thinglink. These learners appeared interested, so I quickly showed them the front page and their interest grew, so I resolved to introduce them this afternoon. 10 children attended the workshop at 1.40pm today, with no inkling of the disaster that would evolve in front of them.

I've used Thinglink with previous classes and figured that as long I knew where this was, today's session would be fine. Hence, I too wandered into my own workshop feeling sure of myself.


Thinglink generated email and passwords.
I'm using a free education account on Thinglink, this entitles me to have students loaded into a class channel using either a Thinglink generated email address and password or students can create accounts using a special code, their own email address (we are a GAFE school) and password. For whatever reasonI decided to pursue the former, within a very short space of time the learners were resplendent in a chorus of "Reid, Reid, Reid". It was reminiscent of a great 'Finding Nemo' scene and a signal that I was heading down a slippery path. They were getting mixed up between their own gmail addresses, different passwords and the Thinglink email. 

Rather than dig myself deeper, a feat I didn't think would be appreciated by the students or the observers visiting HPPS today, I decided retreat was a better option. 

I explained to the group "I knew there were two options for creating student accounts on Thinglink and I should have chosen the other option. Their calls for help signalled the first path wasn't working and I was getting into a learning pit. We need to stop and take the other path".

"We teachers also make mistakes, but it is getting out of the pit that helps us grow. If anyone feels comfortable with this job, you could go to our Learner Profile statements and pick one that you think I need to work on based on this."

A student returned with this:
When asked where I sat on this continuum, she replied that I needed more support! She was right on the money.

With some great conversation to supplement our learning, I had all the students return to the login screen to use the Class Code (right top. But the damage had already been done, the students were still confused and tried using the original Thinglink passwords with the new code, or combinations of Thinglink and their own details. Of course these combinations returned error messages similar to the picture (right below). The chorus started again and I realised I'd just run a complete disaster with very little effort. 

I gave up on the Thinglink aspect of the lesson. There was a bigger lesson occurring.

"Can everyone close their screens please. You are doing everything right but are getting error messages, it is like when a cook follows the recipe but something goes wrong.

We have two options. We can quit, go to our next jobs and forget this ever happened. Or, you can head off to your next jobs and I promise to go away and do some testing so that I can run this lesson again next week. We need to learn from our mistakes so that we can move forward in our learning. What should we do?"

Reassuringly, they all wanted to have another go.

I asked "Have you ever made mistakes and then thought it was easier to give up?"

Unsurprisingly, many of them silently nodded.

I know of many ways that I can make this lesson more successful and deliberate (within the Thinglink aspect).

  1. Run the tests myself using a dummy email. √
  2. Test with one student before running the full lesson.
  3. Write a step by step guide for logging on using the best method. Alternatively, a video would be quite useful also.
I'm hoping that the real lesson was in the workshops failure and not its success. We ask our students to reflect on their learning, its only fair that I write this reflection in acknowledgement of my own.




Saturday, 7 March 2015

Weeds, Reflection & Immersion

"That's not all we're learning here".

Words that brought a smile to my eye after a journey into the learning pit or in professional kitchen terms "the weeds" on the Wednesday previous. My thinking aloud throughout this Friday's immersion session hopefully helped the students think about their own personal learning pit experiences.

This week in LC4 we have been working on our reflections as the students have been focussing on the nice, fluffy stuff. Things like "Drama was fun because we..." or "I liked using the robots because..." and while it is important that we celebrate, the purpose for our reflections is to help us improve our learning. With this in mind we spent part of our Learning Advisory time on Monday focussing on reflective writing, reinforcing the purpose of reflection, unpacking what learning is and getting them to draw their learning journey. We also introduced them to and quickly explained the learning pit and a common success graphic (as shown).
Source: Student's blog post
       












Wednesday, Amy and I planned two different immersion activities. Both were designed to provoke wondering's and introduce the students to a world they might not know about, Amy was taking a robotics workshop and I a food tech workshop in one of the great facilities we have at HPPS. Our learning at HPPS is based on 3 key themes across the year, Inventive Thinking, Digital Age Literacy and Effective Communication as discussed in the NCREL research. These themes are integrated throughout the curriculum and the students all undertake projects in an area they're exposed to during the immersion phase for each theme. Previous to running the food tech workshop I'd established a list of food dislikes that the students have been adding to all week. For the first workshop, I planned a quick tasting session and kebabs.
I'd had a quick tour through the kitchen and knew it was well stocked with equipment and thought that I'd be fine, I enjoy cooking at home and some judicious use of class management should see me though great learning experience for the group. I recognised that there were a number of hazards to mitigate, minimise or eliminate and I would think aloud about the Risk Taking that I was modelling for the children. Daniel popped in just before the session and gave me some sage advice that he uses when running food tech workshops also but I think liked the idea that I was giving this a go.

Getting the class into the kitchen took longer than I thought.The tasting session went fine, but took a little longer than I thought, there were lots of grimaces, smiles, laughs and chatter as they tried chorizo, courgette, whole grain mustard, japanese barbeque sauce and a soy butter sauce. Because they were enjoying the tasting I allowed them to continue but looking at my watch could sense that we would have to work quickly to be finished by morning tea at 11am. As we handed out the ingredients and the children started working I realised that I was in jam. The children's knife skills meant a slower preparation time and that my supervision skills were on high alert, I was constantly bombarded with questions and I didn't know the kitchen as well as I thought. I could hear Gordon Ramsay screaming in my ears, countless reading and viewing of cooking material confirmed in my mind, I was in the weeds and the customers would be waiting for their meals a while. After far longer than I'd planned the children were starting to eat their kebabs, smiles were everywhere as well as a few going in the bin as they found bits they didn't like but this is about risk taking. We were still a mile away from being cleaned up though!

Time for spanner in the works. My phone went, it was my daughter's daycare, she'd had an accident and might need to see a GP or the hospital, they couldn't reach my wife! When I'm deep in a project, event or problem I know that hard work can get me out, I pull out the hard yards and reach the end. It was frustrating to think that this wasn't going to work. Amy had arrived in the kitchen (she'd finished as it was 11am) and told me to go, she'd supervise the clean up. I couldn't even stay to solve my own problem. DAMN!

When I returned to school, Thursday, I learnt that the children still had a great time and I'd had reflection time to figure out what went wrong and how this could be remedied. I knew that I was the cause of this situation, there was no one else to blame. I knew before hand that the kitchen skills and speed of most would be slower, I should have planned accordingly. The questions I could have solved with the use of recipes! A more analytical tour of the kitchen and prepping some of the items before hand all would have helped too. I spoke with Daniel and quizzed him about embedding the literacy and numeracy into food tech and suggested that visuals illustrating chopping/dicing might be helpful.

Friday arrived, time for session 2. Time to do battle again. Ingredients were put on each table, along with a recipe for 3 of the four components for our burritos (one shown, the other two Mexican Rice and chicken with a Mexican rub). I'd thought far more analytically about the time management and decided that the tasting session would be for children when they had a free moment or completed jobs. One recipe I'd written myself based on something my wife and I love, I'd included some visuals of what each part looked like to assist the children. 

I outlined what we were going to do, how I'd changed the format of the workshop based on my reflections and that I was confident the changes would make it a better experience for everyone.

The children dived into the work and I was able to facilitate their immersion far more ably. The questions that were arising could be answered quickly and prevented problems from spiralling, we were being efficient with our use of time and working relatively cleanly. This meant that I was able to spend some time helping some with knife skills, some talking about the meaning and process of simmering, some we talked about fractions and there were some excellent little moments where the recipe wasn't followed but the right outcome was reached. I noticed late in the piece that 1 group had used a medium sized tumbler for their cup measures, on Monday I plan to try a little comparing exercise with them. All in all, I never once felt like I was in the learning pit or the weeds. 

So when some visitors popped their heads into the kitchen and the children wanted to share their learning, I was super proud. "Learning to cook?" the visitors questioned.

"That's not all we're all learning here," one wise student replied.

Preparing burritos (Clockwise from top left): Ingredients & recipes on tables,
students working independently chopping meat and vegetables, reading our recipes,
cooking and cleaning up as we go.





Thursday, 6 November 2014

Rethinking a Twitter disaster

Picture a classroom with 14-15 devices with children busy taking part in a chat session with over 1200 tweets and 25 classes participating. Add to it their classroom teacher who is moderating the session, its the last 10-15 minutes of the day so the class is starting to pack up and those who have been in another part of the school are filtering in excitedly. Sounds like chaos! This is the situation I found myself in last Thursday as my colleague entered the room to expose a "F-bomb" that had just been launched by my class in the chat session. I scrolled to the top and there it was for all to see, lobbed casually into cyberspace with no other tweet content so the intent and meaning of the message were in plain sight.

With devices shut down and class packed I let my them know I was disappointed and angry. They left school knowing they weren't to bring devices the following day as a trust issue had arisen. I had quickly been able to rule out several kids based on duties or responsibilities that had them out of the classroom, but this still left a large pool of students.

After school I spoke with my colleague, our IT support and the DP. Removing devices, a renewed focus on digital safety and mention of hunting for the IP address would all be used to attempt to find the culprit. The kids had been in peers, there was hope that 1 would come forward. Talking with Stephen Baker, another Kidsedchatnz coordinator, he supported the tactics but didn't envy the position.

The next day, they were asked to write apology letters and discuss digital safety. No further progress was made as to a culprit. It's fair to say that I was bitterly disappointed for both Kidsedchatnz, the classes exposed to this, the innocent parties in the room and our school. We had misrepresented our class, school and enthusiasm for BYOD and eLearning.

That weekend as I reflected I decided that I should apologise to them. I had partly contributed to this situation through trying to do too much. Over time we had been using more & more devices during a chat session. By having so many participating it made it more difficult to monitor what each group was doing, it only took 1 child to push the limits. A lot of thought perhaps over 1 word, a word that is all over our television screens, but our RTC require us to keep our students safe. I owed my students and others participating honest reflection of my own role in this.

Monday morning I spoke to the class about my role in this and apologised but stressed that I was still disappointed. We followed this up by investigating the power of the internet by focussing on what takes place in 1 minute and then sent out a simple message to investigate the reach of just 1 tweet. We have have discussed Digital Safety many times, but this lesson appeared to really resonate.

When the class had a look Tuesday afternoon, the potential viewers based on 21 Retweets was between 25 - 35,000 followers. They were blown away by the magnitude and 2 astute children likened the spread of a tweet to that of a virus.

Tuesday night I reflected on 2 days of device-free learning that had gone very well with plenty of engagement, choice, learning and student voice, I reached a shocking conclusion. I am convinced that I had moved away from effective use of the devices! However, the shift was so incremental that I hadn't noticed and it was only a complete removal of devices that highlighted this. This begs a question that I can not answer fully right now and brings me to the purpose of this post. What are the symptoms of ineffective use of technology that I should have noticed?

Clues that I have identified in my reflection:

  • A group of students that were seeking every opportunity to complete a learning task, but still not completing it.
  • Angst & disagreement between group members while completing tasks.
  • Tasks that were getting little to no feedback/forward or teacher support.
  • The tweet & inappropriate language suggests that they weren't being supervised or that I ought to have paired the students more effectively.
When recorded like this above, it would seem blindingly obvious, but each & every incident has taken place over several weeks and I have treated any issues on their face value rather than looking at any overall trends.

There is plenty of material discussing the point that eLearning should have the "e" removed, it is still effective pedagogy that drives the use of technology. I'm not a 'tool driven' user of technology and have experienced much success with technology so I am a little frustrated by this realisation. I'd appreciate some feedback on other indicators of ineffective use of technology, especially anything going beyond the 'why' a certain tool is being used.

Sunday, 21 September 2014

EducampMinecraft - It's just a game

When #educampminecraft arose, I instantly knew I would be attending, the format, attendees and topic would all make it an excellent day. I consider myself pretty literate with digital tools but my experience this weekend has left me feeling a little like the pixelated animals walking around Minecraft, I was an easy target for any gamer who needed fed. Having had 24 hours to reflect on my learning, I am very thankful for my colleagues and the students that were at Mokoia Intermediate, its possible that my Minecraft health rating may have increased which can only benefit my students. The best explanation lies in comparing my Minecraft status before and after this PD.

Pre #EducampMinecraft
I discovered that my 2014 class liked Minecraft at our first meet the teacher, so this year I made sure that we had the Pocket Edition installed on the iPads. I had the motivation to try to integrate but I lacked the skills, experiences and to put it bluntly, I didn't know what I didn't know!  I investigated MinecraftEdu but didn't want to invest the money blindly.

Early in the year, I had an opportunity to integrate Minecraft in a lesson, we had asked children to design their ideal garden for the school. Nearly all were engaged in either writing or drawing their ideas, but 1 particular boy didn't appear interested, until offered the opportunity to design his garden using Minecraft. His 'health rating' shot up and he was engaged for the duration of the task. My first integration successful, I was looking for genuine opportunities from then on but have stumbled around a little.

Since then learning opportunities have looked like this:


    1st attempts
  • Some writing about Minecraft - narratives, information reports and even some persuasive writing where several students outlined the benefits of Minecraft in the classroom. All good pieces of writing that demonstrated the value of an engaging topic for a student.
  • Attempts to design explorations from the First Crossing TV series, I think the students were motivated but battled with some direction. In trying to give them direction, I was ruining the task enjoyment.
  • More recently, 6-8 students have been recreating the NZ parliament buildings. The first attempts didn't impress me at all and spoke more of their willingness to play rather than engage in a genuine learning experience. I suggested that they weren't achieving the high standards of which they were capable (I'd seen what they'd created in their own time). I directed them to a virtual tour of the parliament buildings, and at the same time purchased 2 of the Minecraft books. All of a sudden the buildings really developed, they had valuable research and assistance with how to create the things they were seeing. A true learning experience had been created, but we still struggled with some digital citizenship problems, both within our own class and with others.
  • I host several boys for half of Friday lunchtime, my job is to give them something to do so they don't find their way to trouble. We started out coding, but recently have just been playing Minecraft, their ability to relate to others, contribute and participate within this context is quite interesting. I need to explore how this can be translated to the real world. 
  • Post research & reading
  • More writing has taken place, several children are working on M is for Minecraft - an A to Z format book. This shows real potential and we've attacked it as more of a project.
I hadn't really engaged in any PD surrounding Minecraft, I had several of my PLN who I knew could assist in several areas but that was the sum of it. I was still struggling with how to display the work going on, we've got some photos on the wall that came from screen shots but I really wanted to see some video work and wasn't completely positive on how to achieve this. I sat down with my class pre-educampminecraft to discuss issues I might be able to investigate, I was pleased with the types of isuses they wanted to explore and experiences they imagined

My prediction for EducampMinecraft proved very astute, the day has been blogged by Sonya van Schaijik and the EducampMinecraft wiki, is of course a great resource.

Witnessing the potential of minecraft being realised, having this potential explained by both educator & student and listening to all of these experts I have a long way to travel before I can consider myself more of an expert.

Post #EducampMinecraft
1. I need to implement a treaty/code of conduct/class rules.
Why? It was naive to not have one of these for our minecraft work. Even though my class talk about digital citizenship regularly, we never expressly outlined how this might look within Minecraft. Our school uses PB4L and I believe my kids could easily transfer this model into our 5B's (Be Safe, Friendly, Respectful, Responsible and a Learner). We've had some digital citizenship issues, but this would set up expectations rather than being reactive.

2. Forget trying to learn to play Minecraft.
Why? The students have this aspect covered and can teach me far more than I could ever hope to teach them. Student voice at Mokoia proved this beyond doubt. I would be far better exploring having our students at HNS teach the teachers what Minecraft is all about as @MrRuddtheTeachr and I had believed.

3. I need to look to extend literacy within and about Minecraft.
Why? I was aware that Minecraft could be used to further the children's literacy. Having them read & write about Minecraft was pretty awesome, researching what they're creating isn't too bad either but this can be so much more. @MrWoodnz and @Steve_katene were discussing reading and writing books within Minecraft. If that's not engaging!

4. Understanding/Implementing the correct platform - Minecraft Servers, MinecraftEdu or Minecraft PE
Why? Steve and others shared so much knowledge about what can be done, while I would love to have a class server I don't have the technical know-how to do this. I currently don't have the ability to get MinecraftEdu either, but I don't believe this is now an issue. @Teachernz and Steve were accomplishing so much through just the pocket edition. Given my level of integration, this is certainly enough for now. I've plenty of potential to explore without worrying about servers.

5. Class displays & presentation need to be more innovative.
Why? As outlined earlier I wasn't feeling satisfied by how my class was displaying its Minecraft work. Steve was using Aurasma, an Augmented Reality tool, to display both static and video images. I've wanted to extend what I was doing in terms of displaying the children's work and video was a large part of this plan, I just hadn't settled on a workflow that worked. My indecision was partly due to lack of of inspiration - well now that's solved...

I was seriously blown away by the potential that Minecraft offers and still have plenty of questions, one I'm particularly keen on investigating is the use of Minecraft within science. Someone over the weekend was talking about removing the laws of physics within the game, but I wonder where else you could go in this game.

Reflecting on my own practice in such a way is refreshing, I've plenty to learn but its vital that this I recognise this. Most importantly, I know who to ask to help me learn!

Thanks Michael for creating and sharing this.


Tuesday, 26 August 2014

Why the board games?

I'm in charge of @kidsedchatnz for week 6 T3. My class had been wanting to talk about gaming, minecraft and other "fun" activities for a while, so as a class we co-constructed a list of questions and a few tasks for more of a flipped lesson. The #Edchatnz conference had really motivated me to pursue gaming as I blogged about here, so this was an opportunity to investigate, get student voice and put some energy into the "What, How and Why" of gaming.

Late last week we got out the post-its and shared what learning we thought we could get from playing games (for our task this was defined as board, dice and electronic games but did not include PE/Fitness games). There were lots of ideas, but generally they were broad ideas of Maths, Reading, Writing, Science or ideas around the theme of cooperation/teamwork, some children did recognise that survival, strategic thinking, cyber safety and taking risks could all be learned through gaming of different formats, the latter ideas were rather enlightening for a teacher about to embark on a week of gaming in the classroom.

This week I took Risk, Monopoly and Yahtzee into the class, we already had Scrabble, Once Upon A Time and ipads with Minecraft on them. I must admit that the Why is rather tenuous. They are embarking in authentic language experience that they can then use within a Kidsedchatnz topic where their literacy skills will be engaged. They've supplemented this with a small piece of writing before yesterday's game session on what they expected to learn from the games.

It was hardly a surprise that the kids engaged in the games, Risk, Monopoly and Minecraft being the favourites. There was plenty of amazing communication, teamwork and the odd dispute!

Today, in our second session, I asked them to self-monitor the Key Competencies using a simple tally chart. As they engaged in the games there was a notable shift in the discussion and atmosphere. While the competition was still evident, there was more assistance with rules as children tried to help each other out, take more care of their role in the game and generally try to be better participants. As I tweeted a couple of quick reflections/photos I was prompted by a colleague to look deeper.


Mark is right, we'd discussed with @Gingamusings and many others at her gaming session that the "Why" needs to be uppermost in a teachers mind or I'm just providing the kids with an excuse to muck around.

We're studying the geography of NZ at present and that is shifting this week to Election 2014.

Monopoly contains obvious links to maths and oral language. Here are some possible ways to build on this in other areas of the curriculum in different year levels:

  • Social Studies: Game scenarios that might include rich vs poor; who is in charge of the money; equity & fairness; financial literacy; investigating the significance of featured places to NZers; locating the places on maps; identifying how these places may be chosen or even what a future edition might include. The selection of the NZ edition featured a lengthy voting period before the eventual choice of Pukekura Park in the "Mayfair" position. I did locate two websites that used monopoly in a rigged format to explore social inequities in the US, the second is certainly quite well thought out.
  • Literacy: as hotels/houses built investigating the roles of people involved and their respective feelings. 

Risk also has its own unique set of maths links but probably can be adopted further to assist in the teaching of probability, ratios & proportions as well as the key competency & oral language links that any game necessitates. With its obvious 'conquer the world' theme there are many links to politics and power also. Extra ideas could include:

  • Social Studies: Risk could be manipulated to investigate/replicate/stimulate ideas on many AO's from the social studies curriculum,  and when combined with The Arts or Literacy many differing viewpoints could be explored. This could be about about cultural change, how the past is recorded/remembered, leadership, access to resources, or the cause and effect for different events.

I'm sure there are many more ways that these two games could be adapted or integrated into different aspects of the NZC and there are always going to be the skills and values that come out of participating in games within the classroom. Although the curriculum links are not as strong in this instance, I've been impressed by the children's engagement and believe that the use of both games for a more deliberate curriculum choice would be advantageous. Mark's respectful questioning was justified and prompted some useful reflection and it does make me wonder what other resources or uses teachers have for these or other games.

Friday, 15 August 2014

#Edchatnz - so what?

The night before the #Edchatnz conference I was a ball of energy, with a hint of nerves! I was presenting for Kidsedchatnz and my brain was racing as I wondered what the next two days would bring. Last night was a complete contrast, the realisation that Friday would be 1 week on from was quite a comedown, there would be no F2F with my PLN no, no passionate learners sharing their knowledge, no hanging out with some of the most amazing teachers.

We all knew that taking this conference home , continuing the revolution, was a large task. After 4 days, I know I've achieved a lot.

I've purchased "Once Upon A Time". This is a storytelling game recommended by @gingamusings. We were investigating narrative storywriting, its been a tad silo but I'd been using context to make it engaging with lots of minecraft, Call of Duty, visual prompts from Write About This on Pinterest and plenty of free choice. But this week, we've added "Once Upon A Time" to the mix, as well as StoryCubes (Verbs) and Scrabble.

  • Why? Oral Language is the foundation of story telling, some of my kids need help just getting their story out, others need to work on the flow/structure and for some just thinking about vocab and spelling is a big step. Its been full of "buzz" this week.


Collaborative writing: Having played "Once Upon A Time", 3 of my girls wrote a collaborative recount of their experience on GoogleDocs. We also took part in a small collaborative task started by @PascalDresse a round robin story using GoogleDocs, 10 classes writing 1 sentence each. I've posted more about this elsewhere.

  • Why? The girls wanted to share something about Once Upon A Time and they asked - I knew they would be writing, in terms of Key Competencies alone I was happy with this. 10 Sentence story children were all chosen as they have problems with stories flowing.
Choice: We had the computers for two sessions, 1 each for Maths & literacy. During Maths I took a risk with the blank canvas & conveyed that to the children. I asked each of them to write their learning outcome for the lesson, they shared this with me through Socrative where I was able to download the spreadsheet of responses. Each child then attempted to learn using their own methods with the computer, I had kids visiting lots of sites for strong math games (with their goals in mind), kids on Khan Academy and other YouTube videos. All were engaged and most confessed they had actually made progress towards their learning goal. The literacy session was much the same, children spent their time blogging, publishing, commenting, creating & sharing.
  • Why? This was a great chance to try the blank canvas for me but for the kids I know that everyone of them has different learning needs in maths, this was a chance to personalise the learning. I viewed it as a success.
Sharing HookEd.com: @CaroBush laughed at my gobsmacked look as Pam Hook shared with us during Edchatnz. I've shown several people the Rubric Generators on Pam's site HookEd.com they've given me the same look.

  • Why? Because some of our mapping meetings have tedious merry-go-round conversations about what skill or verb should be included because some are too hard for different levels. SOLO and the rubric generators makes this argument go away!

Our principal was talking about digital learning, professional development and shifting your thinking. A great discussion and was supplemented with a model outlining reluctance through to innovators. I was asked to add my thoughts. I talked about three things: What, How, & Why. It's easy to find a new toy/gadget/app to play with but that it is understanding Why you have included it in your learning experience that is the real question.

  • Why? It should be central to your thinking in all planning. Why does the student need this tool, this experience, what will be the outcome for their learning.

I've purchased the book Key Competencies the first book recommended by @Edubookchatnz which was launched at #Edchatnz, I didn't go to the session but I am definitely keen to take part in this awesome journey. They're recommending professional reading and providing a chat to share the learning, consider it an online book club for teacher twitter geeks like me.
  • Why? Because professional reading is an important method to improve my teaching & professional practice.

Friday afternoon, @MrRuddtheTeachr and I are providing some PD on collaboration, connection & constant learning (aka TWITTER). I am a huge advocate of Twitter as a teacher & in the class and we also have 5-6 who are on Twitter but not very active, some are eggs because they don't have profiles & some chicks as they're not very active tweeters. But most are real eggs, they're not even on twitter. Its time for some to change that.

  • Why? Connection, collaboration, constant learning, PLN, need I go on?
1 week on, I'm feeling pretty relaxed about continuing the revolution and most importantly that I've truly engaged with the Professional Development I got at #Edchatnz